iPadOS apps that use the whole iPad
Adaptive SwiftUI layouts, Apple Pencil, and Stage Manager multitasking — built native for iPad and shipped to the App Store.
Why iPadOS
The iPad is a desktop-class computer with a touch canvas, a pencil, and Apple silicon. A purpose-built iPadOS app uses the large screen, precise input, and pro workflows that a scaled-up iPhone app leaves on the table.
The large canvas
iPadOS apps use adaptive SwiftUI layouts — sidebars, multi-column navigation, and popovers — to turn the big screen into a focused, desktop-class workspace rather than a stretched phone screen.
Apple Pencil & precision input
PencilKit, hover, and low-latency drawing unlock notes, illustration, markup, and signature-grade precision — the interactions that make iPad the tool creative and pro users choose.
Multitasking & Stage Manager
Split View, Slide Over, Stage Manager, and external-display support let your app run alongside others and scale to a full windowed workspace on a connected monitor.
Keyboard, trackpad & pro workflows
Full keyboard shortcuts, pointer and trackpad support, and drag-and-drop turn the iPad into a productivity machine — the foundation for serious, document-driven apps.
Apple-silicon performance
M-series iPads run demanding graphics, media, and on-device ML in real time — headroom your app can use for pro-grade features that feel instant.
One codebase, iPhone to Mac
A native Swift and SwiftUI app shares its foundation with your iPhone build and can reach the Mac through Mac Catalyst — one team, one codebase, three Apple platforms.
What we deliver
iPadOS App Strategy
We map the pro workflows, input methods, and multitasking your product needs, and scope an iPad app that uses the platform instead of merely running on it.
Adaptive UX/UI Design
Interfaces designed to iPadOS conventions — sidebars, multi-column layouts, Pencil and pointer interactions — with a component system that adapts from iPhone to full-screen iPad.
Native iPadOS Development
A native app engineered in Swift and SwiftUI on the iPadOS SDK — PencilKit, multitasking, drag-and-drop, and keyboard support wired to your backend and iPhone app.
Testing & App Launch
On-device QA across iPad models, sizes, and input methods, then App Store release, monitoring, and ongoing support as iPadOS evolves each year.
Process
- 01
Discover
We learn your users, their iPad workflows, and your goals to decide what the large canvas should do and to define a clear roadmap.
- 02
Design
Wireframes, interactive prototypes, and an adaptive SwiftUI component system validate multi-column and Pencil-driven flows before engineering begins.
- 03
Deliver
Engineer, test, and release a native iPadOS app tuned for the large screen, precise input, and a desktop-class native feel.
The iPadOS ecosystem
The Apple technologies we build on — each links to its official home.
Common questions about iPadOS app development
An iPhone app stretched to iPad wastes the screen and the input. A purpose-built iPadOS app uses sidebars and multi-column layouts, Apple Pencil, multitasking, and keyboard and trackpad support — the reasons people choose iPad for real work.
Yes — PencilKit, hover, and low-latency drawing for notes, markup, illustration, and signature-grade precision.
Split View, Slide Over, Stage Manager, and external-display support are part of the build, so the app behaves properly alongside others and scales to a connected monitor.
Often, yes. SwiftUI shares a great deal across Apple platforms, and Mac Catalyst can bring an iPad app to macOS. What is worth sharing depends on how far the interfaces diverge.
Yes — release builds, review preparation, submission, and ongoing updates.
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Book a call with our CEO

Denys Havryliak
Founder & CEO
- 10+ years in software engineering
- Master’s in cybersecurity
- Deep, current knowledge of AI tooling
You’ll talk to the person who builds. Denys works hands-on across product, architecture, and delivery — and keeps a close watch on what today’s AI tooling can genuinely do in production, not just in a demo.